sokol-samples-minc web samples

The sokol-samples transpiled to the minc language, compiled to WebAssembly. No emscripten, no C toolchain. The same sample source builds for Windows (D3D11/OpenGL), Linux (OpenGL), macOS (Metal/OpenGL) and the web (WebGL2/WebGPU). sokol-shdc shaders were ported to minc @shader functions, which emit GLSL ES or WGSL here and HLSL/MSL/GLSL on the native builds. The compute/storage tier is WebGPU-only.

Click a sample to run it; the browser Back button returns here. Sources are in samples/.