sokol-samples-minc web samples
The sokol-samples
transpiled to the minc language, compiled
to WebAssembly. No emscripten, no C toolchain. The same sample source
builds for Windows (D3D11/OpenGL), Linux (OpenGL), macOS (Metal/OpenGL)
and the web (WebGL2/WebGPU). sokol-shdc shaders were ported to minc
@shader functions, which emit GLSL ES or WGSL here and
HLSL/MSL/GLSL on the native builds. The compute/storage tier is WebGPU-only.
Click a sample to run it; the browser Back button returns here. Sources are in samples/.